Joint types in a skeleton.
Member | Value | Description |
---|---|---|
AnkleLeft | 14 | Left ankle |
AnkleRight | 18 | Right ankle |
ElbowLeft | 5 | Left elbow |
ElbowRight | 9 | Right elbow |
FootLeft | 15 | Left foot |
FootRight | 19 | Right foot |
HandLeft | 7 | Left hand |
HandRight | 11 | Right hand |
HandTipLeft | 21 | Tip of the left hand |
HandTipRight | 23 | Tip of the right hand |
Head | 3 | Head |
HipLeft | 12 | Left hip |
HipRight | 16 | Right hip |
KneeLeft | 13 | Left knee |
KneeRight | 17 | Right knee |
Neck | 2 | Neck |
ShoulderLeft | 4 | Left shoulder |
ShoulderRight | 8 | Right shoulder |
SpineBase | 0 | Base of the spine |
SpineMid | 1 | Middle of the spine |
SpineShoulder | 20 | Spine at the shoulder |
ThumbLeft | 22 | Left thumb |
ThumbRight | 24 | Right thumb |
WristLeft | 6 | Left wrist |
WristRight | 10 | Right wrist |
En la
nueva Kinect ONE, encontramos por lo tanto las
articulaciones adicionales respecto a la antigua
(360):
HandTipLeft | 21 | Tip of the left hand |
HandTipRight | 23 | Tip of the right hand |
SpineShoulder | 20 | Spine at the shoulder |
ThumbLeft | 22 | Left thumb |
ThumbRight | 24 | Right thumb |
Neck | 2 | Neck |
This following figure shows the
skeleton that is made up of each of these joint
types.
Figure 1. Skeleton positions relative to the human body
To see more information about the types of tracking you can do with a joint, see the TrackingConfidence.