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This page is being developed: I am sorry for errors, duplications  and unfinished subjects.
 
Proyecto Danzante. Esqueleto en Kinect   (incluido en Danzante)
 
Información de Microsoft, que muestra más articulaciones:
 
Teníamos hasta ahora:
 

JointType Enumeration

Joint types in a skeleton.
public enum JointType

Members


Member Value Description
AnkleLeft 14  Left ankle
AnkleRight 18  Right ankle
ElbowLeft Left elbow
ElbowRight Right elbow
FootLeft 15  Left foot
FootRight 19  Right foot
HandLeft Left hand
HandRight 11  Right hand
HandTipLeft 21  Tip of the left hand
HandTipRight 23  Tip of the right hand
Head Head
HipLeft 12  Left hip
HipRight 16  Right hip
KneeLeft 13  Left knee
KneeRight 17  Right knee
Neck Neck
ShoulderLeft Left shoulder
ShoulderRight Right shoulder
SpineBase Base of the spine
SpineMid Middle of the spine
SpineShoulder 20  Spine at the shoulder
ThumbLeft 22  Left thumb
ThumbRight 24  Right thumb
WristLeft Left wrist
WristRight 10  Right wrist
 
En la nueva Kinect ONE, encontramos
 
HandTipLeft
21 
Tip of the left hand
HandTipRight
23 
Tip of the right hand
SpineShoulder
20 
Spine at the shoulder
ThumbLeft
22 
Left thumb
ThumbRight
24 
Right thumb
 

 
This following figure shows the skeleton that is made up of each of these joint types.

Figure 1.  Skeleton positions relative to the human body

To see more information about the types of tracking you can do with a joint, see the TrackingConfidence.

 
 

 
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